01 Skills

BRIEF SUMMARY
C++
C#
Java
JavaScript
Swift
HTML5
CSS
SQL
Unity
Unreal Engine
Android Studio
Xcode
Blender
3ds Max
Photoshop
Version Control (Git)
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I'M

Neriah Benoit.

PROGRAMMER & GAME DEVELOPER
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Hey there, I'm Neriah! My ID online is Keyyva.

I'm a programmer, game developer and artist who graduated from the 3 year Game Programming course at Humber College in Apr 2018.

My main skill set is in game development and software programming. Though I'm also capable of websites and IT work.

Additionally, I have skills in 3D art (Blender and 3ds Max) being modeling, rigging, weight painting, animation and UV unwrapping.

 

My other interests are: motorcycles, rock/metal music, photography/video/audio, animals and performing circus acts (yo-yo, devil/flower sticks, spinning plates).

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02 PORTFOLIO

Griff

Humber Final Project

Griff is a 3D single-player exploration third person game. Created in Unity, the project was completed solely - including programming, shaders, art assets, animations, and music.

Prey

Mobile Final Project

Prey is an iOS mobile 2D endless runner game created in xCode. Targeted for all age groups, the game features a bunny running through a spooky forest where the player must tap the screen to make the bunny jump over obstacles in the way.

Tank Crusaders

Humber 2017 Class Project

A multiplayer medieval tank game built in Unreal by the 2017 Humber Game Computing 2 class. My department was visual effects.

Crowd Mentality

Global Game Jam 2017

Created in 48 hours with a group of 4 people, this game is about balancing the crowd in a rock concert by not letting the surfers touch the ground, or the wrong door.

3D Art

3dCrowTurnaround_min.gif

Models and Animations

3D modelling, rigging, UV unwrapping and animations is how my quest to be a game developer started. I specialize in low poly models, designed with performance and animation in mind.

03 Experience & Education

2015-2018

Humber College

Game Programming Advanced Diploma with Honours

Successfully completed in 3 years, the Game Programming course covered multiple subjects in game development. This includes: programming in multiple languages, mobile apps, websites, programming a game engine with OpenGL, game design, data structures, design patterns and more.

Official Academic Transcript

2018

Griff

Humber Final Project

Created in Unity, multiple steps of game development were covered during this project: game design, 3D models, animations, gameplay programming, shaders and music/audio.

2018

Prey

Mobile Final Project

Developed in xCode with the Swift programming language, version control (git) was used throughout the entire span of development. Code structure, expandability and clean code were the main points of focus for this project.

Jan 2017-Apr 2017

Tank Crusaders

Lead Visual Effects

A game developed in Unreal Engine by the entire 2017 programming and art class students. My role was lead visual effects - I was responsible for implementing and creating Unreal Engine particles as well as keeping organization within the visual effects team.

This project gave experience with working in large teams, handling time management for multiple people and holding daily scrum meetings with the visual effects team.

2017

Global Game Jam 2017

Artist and Team Member

With a 48 hour timeline and a group of 4 people, we collaborated to create Crowd Mentality. I was responsible for 3D modelling, rigging, weight painting, animation, unwrapping and texturing.

GGJ Site

2013-Present

ONroute

Porter and Crew Member

As a porter, I socialized with customers, worked independently, and handled the cleaning and maintenance of the building. As a crew member, I worked with a team to prepare customer orders in a timely manner.

2011-2015

Tilbury District High School

Secondary School Diploma

Awarded honour rolls and two consecutive years of highest grade in communications tech (computer class).

Honour Roll 2014

Highest Mark Award 2014

Highest Mark Award 2015

CONTACT/RESUME

Take a look at my general resume.

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